![]() – galcon: there’s a moment in co-op where a previous send() command can come in after a round ends, but during the pause, and cause a fleet to launch early. – dual: keep score of how many wins/losses per player – should be able to type numbers in chat when hovering over the chat box – top of keyboard numbers don’t work on some keyboards (but did work in Galcon Fusion) if fleets are going to said planet, delete those fleets as well. – fix positioning of on-hover planet info – re-worked all menus to work in any resolution, etc – ipad version: re-require login now that we’re back from GDC (menus_mods.hpp) – gutted view/audio/video/settings sub-systems out of game.cpp and into their own “separate” classes / files – spaghetti: clean up the trans code so it’s not so dynamite jack oriented – code: add bounds check for all id’s sent through Lua API to other functions. Just to give you a bit of a peek at what goes on while I’m making games, this is how I track what I’ve done in the past week: Lastly, thanks to everyone’s bug reports, I’ve included over twenty bug fixes. Nobody has implemented this, but I hope to see some cool use of this feature soon! Huge for big HD desktops (other desktops may prefer medium/large.)Īnother feature I’ve added is the ability for modders to use vector art in their menus, this means they could add in really slick looking post-game power-graphs/charts. ![]() Small simulates how the game will look on phones, medium/large on tablets. There is also a “Size” option where you can pick how large your screen is. New features this time include video options, so now you can go fullscreen or windowed in any res you want. So pretty soon we’re going to be able to start sending these items out! I can’t wait for you to see them in person! We also got in a ton of poster tubes, and we’re currently working with a box company to get the box set details sorted out. Little update on the Kickstarter rewards: getting rewards together is pretty involved! But we’re making progress, we have all the magnet sets in, and we’re getting in most of the packing materials, and whatnot. I will be hanging out on the forums/chat this morning, so hopefully we can do some group play-testing of the game! Linux users: I spent some time this week preparing the game for Linux, so someday this will be ready! My main goal with Linux is to have it work “headless” so you can run servers on Linux (but also play on Linux.) I don't have nearly enough time to pursue these right now, but if any sound particularly interesting to you, let me know which direction I should go.Ĭopyright © 2015 Ibology, All rights reserved.Yo! Another beta is ready for you to play! Kickstarter backers can download it for Windows or Mac. I even have an idea for a "businessman simulator", inspired by an episode of Teen Titans! I have sketched out two text adventures (one using " choice script"), a survival / puzzle game, something about alchemy, and an exploration-based game inspired by Pink Zone. XenoBloom is enjoying success on steam, and just might be receiving another holiday update !Ī flurry of new game design has been happening lately. The next big update of Approaching Infinity is in the works, and should be released in what's left of 2015. Using the "share" options below would help too :) Not Your Space is also on Steam Greenlight, and needs your votes! And if you're really excited about the project, and you're fast, you might still be able to sign up for the Thunderclap, to spread the word in the final 48 hours. Here is a "Developer Let's Play", a full game showing off some of the new systems that were developed during the Kickstarter campaign. Funding will pay for new art, a full orchestral soundtrack, professional writing, and dedicated development time. If this looks like your kind of game, please support it right now. Not Your Space is on Kickstarter until December 10th. You enjoy research new technologies and designing your own ships? Turn it on! But you hate constructing buildings and mining resources? Turn it off! You have unparalleled control of how you play! For each new game, you can turn major game mechanics on or off, as well as choose from an enormous list of minor features and rule-changes. The core inspiration for Not Your Space is "customization". I'm playing as "Humanity", with only 6 blue planets left :( The updated AI has really got me this time. Late in the game, my insectoid "Zatchi" have dominated the galaxy. But Not Your Space offers far more depth than those types of games, and plays quite differently. If you're familiar with the genre, you might say "Hey, that looks like GalCon and Planetary Wars". It's a fast-paced highly customizable real time strategy game set in its own unique sci-fi universe. Not Your Space is the latest game from indie studio Ibology. ![]()
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